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SMShadowedLayer.m
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SMShadowedLayer.m
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//
// SMShadowedLayer.m
//
//
// Created by Joel Kraut on 3/13/12.
// Copyright (c) 2012 Spaceman Labs. All rights reserved.
//
#if ! __has_feature(objc_arc)
#warning This file must be compiled with ARC. Use -fobjc-arc flag (or convert project to ARC).
#endif
#import "SMShadowedLayer.h"
#import <UIKit/UIKit.h>
@interface SMShadowedLayer() {
CALayer *shadowLayer;
CALayer *specularLayer;
BOOL parentIsTransformLayer;
}
@property (nonatomic, assign) float _animator;
- (void)respondToTransform:(CATransform3D)transform;
@end
@implementation SMShadowedLayer
@synthesize shadowingColor, showShadow,
specularColor, specularFalloff, showHighlight;
@dynamic currentShadowOpacity,
currentSpecularOpacity;
@dynamic _animator;
#pragma mark - Life cycle
- (id)init
{
if ((self = [super init]))
{
shadowLayer = [CALayer layer];
shadowLayer.opacity = 0.f;
[self addSublayer:shadowLayer];
self.shadowingColor = [UIColor colorWithWhite:0.f alpha:.75f];
specularLayer = [CALayer layer];
specularLayer.opacity = 0.f;
specularLayer.hidden = YES;
[self addSublayer:specularLayer];
self.specularColor = [UIColor colorWithWhite:1.f alpha:.9f];
specularFalloff = 64.f;
showShadow = YES;
showHighlight = NO;
}
return self;
}
- (void)addSublayer:(CALayer *)layer
{
[self insertSublayer:layer below:shadowLayer];
}
#pragma mark - Reasons to reconstruct the shadow layer's mask
- (void)setBounds:(CGRect)bounds
{
[super setBounds:bounds];
shadowLayer.frame = bounds;
shadowLayer.mask = [self constructShadowMask];
specularLayer.frame = bounds;
specularLayer.mask = [self constructShadowMask];
}
- (void)setContents:(id)contents
{
[super setContents:contents];
shadowLayer.mask = [self constructShadowMask];
specularLayer.mask = [self constructShadowMask];
}
- (void)setContentsCenter:(CGRect)contentsCenter
{
[super setContentsCenter:contentsCenter];
shadowLayer.mask = [self constructShadowMask];
specularLayer.mask = [self constructShadowMask];
}
- (void)setContentsGravity:(NSString *)contentsGravity
{
[super setContentsGravity:contentsGravity];
shadowLayer.mask = [self constructShadowMask];
specularLayer.mask = [self constructShadowMask];
}
- (void)setContentsRect:(CGRect)contentsRect
{
[super setContentsRect:contentsRect];
shadowLayer.mask = [self constructShadowMask];
specularLayer.mask = [self constructShadowMask];
}
- (void)setContentsScale:(CGFloat)contentsScale
{
[super setContentsScale:contentsScale];
shadowLayer.mask = [self constructShadowMask];
specularLayer.mask = [self constructShadowMask];
}
#pragma mark - Animation triggers
- (void)setTransform:(CATransform3D)transform
{
[self setTransform:transform animatePerFrame:YES];
}
- (void)setTransform:(CATransform3D)transform animatePerFrame:(BOOL)internalAnimate
{
[super setTransform:transform];
if (internalAnimate)
self._animator = self._animator ? 0.f : 1.f;
[self respondToTransform:transform];
}
#pragma mark - Shadow and highlight configuration
- (void)setShowHighlight:(BOOL)show
{
showHighlight = show;
specularLayer.hidden = !showHighlight;
}
- (void)setSpecularColor:(UIColor *)color
{
if ([color isEqual:specularColor])
return;
specularColor = color;
specularLayer.backgroundColor = specularColor.CGColor;
}
- (float)currentSpecularOpacity
{
return specularLayer.opacity;
}
- (void)setCurrentSpecularOpacity:(float)currentSpecularOpacity
{
specularLayer.opacity = currentSpecularOpacity;
}
- (void)setShowShadow:(BOOL)show
{
showShadow = show;
shadowLayer.hidden = !showShadow;
}
- (void)setShadowingColor:(UIColor *)color
{
if ([color isEqual:shadowingColor])
return;
shadowingColor = color;
shadowLayer.backgroundColor = shadowingColor.CGColor;
}
- (float)currentShadowOpacity
{
return shadowLayer.opacity;
}
- (void)setCurrentShadowOpacity:(float)currentShadowOpacity
{
shadowLayer.opacity = currentShadowOpacity;
}
#pragma mark - Internal logic
- (void)display
{
[CATransaction begin];
[CATransaction setDisableActions:YES];
[self respondToTransform:((CALayer*)self.presentationLayer).transform];
[CATransaction commit];
}
- (void)respondToTransform:(CATransform3D)transform
{
// add in the parent's transforms
CALayer *superlayer = self.superlayer.presentationLayer;
if (!superlayer)
return;
transform = CATransform3DConcat(superlayer.sublayerTransform, transform);
if (parentIsTransformLayer)
transform = CATransform3DConcat(superlayer.transform, transform);
CATransform3D normal;
memset(&normal, 0, sizeof(CATransform3D));
normal.m31 = 1.f;
// get the normal to the transformed surface
CATransform3D newNormal = CATransform3DConcat(transform, normal);
float magnitude = sqrtf(newNormal.m11 * newNormal.m11 + newNormal.m21 * newNormal.m21 + newNormal.m31 * newNormal.m31);
// technically correct, but we don't use the results of these
//newNormal.m11 /= magnitude;
//newNormal.m21 /= magnitude;
newNormal.m31 /= magnitude;
float dotProduct = newNormal.m31;
shadowLayer.opacity = fmaxf(0, fminf(1, (1.f - dotProduct)));
specularLayer.opacity = fmaxf(0, fminf(1, powf(dotProduct, specularFalloff)));
}
- (CALayer*)constructShadowMask
{
if (!self.contents)
return nil;
CALayer *mask = [CALayer layer];
mask.frame = shadowLayer.bounds;
mask.contents = self.contents;
mask.contentsRect = self.contentsRect;
mask.contentsCenter = self.contentsCenter;
mask.contentsGravity = self.contentsGravity;
mask.contentsScale = self.contentsScale;
return mask;
}
- (id < CAAction >)actionForKey:(NSString *)key
{
// if we're under a transform layer, we also need to account for its transform
if ([key isEqualToString:@"onOrderIn"])
parentIsTransformLayer = ([self.superlayer isKindOfClass:[CATransformLayer class]]);
return [super actionForKey:key];
}
#pragma mark - Class Methods
+ (BOOL)needsDisplayForKey:(NSString *)key
{
if ([key isEqualToString:@"_animator"])
return YES;
return [super needsDisplayForKey:key];
}
+ (id < CAAction >)defaultActionForKey:(NSString *)key
{
if ([key isEqualToString:@"_animator"])
return [CABasicAnimation animation];
return [super defaultActionForKey:key];
}
@end