About
AI practitioner with 7+ years’ experience in full stack software development and…
Activity
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Beginner’s Guide to SeamlessM4T https://lnkd.in/gyTJMUYY The first, all-in-one, multimodal translation model by Meta AI #python #programming…
Beginner’s Guide to SeamlessM4T https://lnkd.in/gyTJMUYY The first, all-in-one, multimodal translation model by Meta AI #python #programming…
Shared by Wai Foong Ng
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Introduction to AudioLDM2 https://lnkd.in/gnkUgVZP A unified text-to-audio model for sound effects, human speech and music #python #programming…
Introduction to AudioLDM2 https://lnkd.in/gnkUgVZP A unified text-to-audio model for sound effects, human speech and music #python #programming…
Shared by Wai Foong Ng
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Beginner’s Guide to Neural Speaker Diarization with pyannote https://lnkd.in/dxuRTcz2 An open-source toolkit written in Python for speaker…
Beginner’s Guide to Neural Speaker Diarization with pyannote https://lnkd.in/dxuRTcz2 An open-source toolkit written in Python for speaker…
Shared by Wai Foong Ng
Experience
Education
Publications
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Development of Rule-Based Procedural Content Generation for 2-Dimensional RPG
American Scientific Publishers
This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this project are to: test the feasibility of VB.net in developing a 2-dimensional role-playing game from scratch, and create a functional game prototype that can be used for future researches which are…
This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this project are to: test the feasibility of VB.net in developing a 2-dimensional role-playing game from scratch, and create a functional game prototype that can be used for future researches which are on procedural generation of item and users’ preference of item. This game prototype is essential to the listed researches as direct implementation of item drop mechanism is easier. Experimental results demonstrate success with all aims: VB.net is capable in developing 2-dimensional role-playing game, and a functional game prototype has been created which can be used for future researches.
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Rule-based Procedural Generation of Item in Role-playing Game
International Journal on Advanced Science, Engineering and Information Technology
This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven…
This paper demonstrates the significance of rule-based procedural generation of item in role-playing game. The main aims of this project are to: implement rule-based randomized algorithm and totally randomized algorithm in generating item procedurally in Role-Playing Game (RPG), and compare the advantage of rule-based randomized algorithm against totally randomized algorithm in item drop mechanism. Experimental results demonstrate success with all aims: rule-based randomized algorithm is proven to be a better game changing factor in procedural generation of item as it can control the prolific generation of strong items in the early stage of the game. This helps to balance the game and prevents any snow-balling effect as the game progresses.
Projects
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Text to Speech and Voice Cloning
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- Trained text to speech models (English, Chinese, Japanese)
- Trained voice clone models -
Image Generation (Stable Diffusion, ControlNET)
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- Trained custom LoRA models for game assets.
- Used ControlNET for image to image generation
- Built a demo for animating generated images.
Honors & Awards
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IEEE Final Year Project(FYP) Online Competition 2016 (Malaysia) Track 10: Computational Intelligence
IEEE Malaysia
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Massachusetts Institute of Technology Global Startup Lab 2014 (Malaysia)
Massachusetts Institute of Technology
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Enactus World Cup 2013 (Mexico)
Enactus
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Enactus Malaysia National Competition 2013
Enactus Malaysia
Languages
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Malay
Full professional proficiency
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English
Full professional proficiency
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Japanese
Elementary proficiency
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Chinese
Professional working proficiency
More activity by Wai Foong
Split and Transcribe Audio Files with OpenAI Whisper https://lnkd.in/gf_qkb7K General purpose method to streamline audio preprocessing #python…
Shared by Wai Foong Ng
SDXL 1.0: The Good, The Bad and The Ugly https://lnkd.in/gUBhRjNU A new era of generative AI for everyone #programming #machinelearning…
Shared by Wai Foong Ng
Intelligent Korean Morpheme Analyzer in Python https://lnkd.in/gpBPVM67 Utilizing “kiwipiepy” for Korean natural language processing #python…
Shared by Wai Foong Ng
How to Fine-tune SDXL 0.9 using Dreambooth LoRA https://lnkd.in/g2sQp9ES Personalized generated images with custom datasets #python #programming…
Shared by Wai Foong Ng
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