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Take-Two confirms no Grand Theft Auto 6 in current fiscal year
Rockstar's latest now set to arrive fall of 2025 as impairment charges see publisher post $3.74bn net loss
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Forever Entertainment on making what was old new again
The publisher talks about how and why remakes such as Front Mission 2 are a part of its business model
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Owlchemy: Vision Pro is biggest step towards VR mainstream adoption
We talk to the exec team about virtual reality's latest developments, and why hype cycles are making the journey to mainstream seem longer than it is
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Re-koup: "It’s time for publishing to change"
A Nordic publishing veteran is using a data-centric approach in a bid to re-invent video games publishing, and early results suggest he’s onto something
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Why Lego sees its gaming future in Fortnite
The Lego Group's Kari Vinter Nielsen on the possibilities afforded by allowing Epic's players to experiment with the iconic toy firm's digital assets
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You can now enter the 2024 UK GamesIndustry.biz Best Places To Work Awards
Improved judging process and new ways to enter our Special Awards
Take-Two confirms no Grand Theft Auto 6 in current fiscal year
Rockstar's latest now set to arrive fall of 2025 as impairment charges see publisher post $3.74bn net loss
Bellwright sells more than 200,000 copies | News-in-brief
The Donkey Crew medieval RPG launched into Early Access nearly a month ago
GameSquare launches Faze Media
Faze Clan's Richard Bengston will lead the firm, while investor Matt Kalish joins the board
Manor Lords moves 2m units | News-in-brief
The medieval city builder launched into Early Access on April 26
Activision opens new Polish studio Elsewhere Entertainment
Studio will focus on creating a new AAA IP and franchise
First speakers announced for next month’s GI Sprint editorial series
Shawn Layden to headline new editorial event about making games cheaper, faster and better
ESA: 61% of Americans play games at least one hour a week
Report also says that more than half of adults aged over 18 play games regularly
Forever Entertainment on making what was old new again
The publisher talks about how and why remakes such as Front Mission 2 are a part of its business model
Owlchemy: Vision Pro is biggest step towards VR mainstream adoption
We talk to the exec team about virtual reality's latest developments, and why hype cycles are making the journey to mainstream seem longer than it is
Develop:Star Awards 2024 finalists announced
Larian, Remedy, and Sony Interactive Entertainment lead nominations for this year's ceremony
Bandai Namco appoints Adrien Guerra as country manager for UK and Nordics
Current vice president of Northern Europe John Galloway to retire from his position
Jobs Roundup: May 2024 | Room 8 Group names Laura Lilley as COO
Update: Astragon Entertainment hires Jan Kuhlmann, Space Ace promotes Derek De Filippo to head of business
Eiyuden Chronicle: Hundred Heroes is April's best-selling game | Japan Monthly Charts
Sony's Stellar Blade was the second top-seller with only three days of sales
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"Guess I'll just piss on the floor": Baldur's Gate 3's top TikTok tips
Larian creative content manager Ben Maltz-Jones on running your TikTok like a fan account and other takeaways for the social media platform
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The definitive primer for publishers and developers on striking deals with influencers
Gamesight's Emilee Helm shares five influencer marketing strategies, and how to identify good offers from bad ones
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How games companies can protect themselves from cyber attacks
Experts explain how and why the video games industry is targeted, and what specific measures they can take to avoid falling victim to attacks
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Demade, remade: What game demakes offer to publishers
Publishers are recognising that fan-made demakes can keep communities engaged and extend the lifespan of an IP