DevGAMM Awards
is a prestigious game competition within DevGAMM conference. All judges are the gaming industry professionals. The event is held twice a year.
Deadline: April 16
Subscribe to stay on top of deadlines!
NOMINATIONS & AWARDS SPONSORS
The prize fund is $10,000 and will be distributed among the winners of all categories. If you want to support developers and increase the prize fund, email us!
Become a sponsor of the most prestigious gaming award in CIS! All prize money will be divided between developers. Your company will gain visibility during the whole promo process of DevGAMM Awards: website, social media, marketing materials, livestream with over 80 000 viewers!
If you would like to become a nomination sponsor, please contact us at contact@devgamm.com
There are 9 nominations at DevGAMM Awards. You can choose minimum 1 nomination to submit a game. See below the rules for game submissions and participation at DevGAMM Awards.
Grand Prize
the main award
$2,000
Best Desktop Game
desktop, and online games
$1,000
Best Mobile Game
games for mobile devices
$1,000
Best Hyper Casual Game
hyper casual games for any platform
$1,000
Best Indie Game
nomination for indie-games
$1,000
Excellence in Game Design
evaluated by game designers
$1,000
Excellence in Audio
evaluated by sound designers
$1,000
Excellence in Narrative
evaluated by narrative designers
$1,000
Excellence in Visual Art
evaluated by artists
$1,000
How to take part?
- Buy ticket for DevGAMM (BUSINESS or DEVELOPER)
- Read our checklist first on game submissions
- Submit your game no later than April 16 using your ticket number
- Your game will be reviewed by our judges
- Nominees will be announced a week before DevGAMM
- Visit DevGAMM Awards ceremony on May 15
Gain recognition, win money prizes!
- Submissions are free, but you must have a ticket to the conference
(1 game = 1 ticket) - All the games (regardless of a studio size) are evaluated on a common basis
- You can change your submission before the game submissions deadline
Game release (see the description below) – Game was released no later than a year ago (April 16, 2019)
Team size – Any
Having publisher or investor – Is allowed
Game is a sequel – Is allowed
Platforms
– Desktop (Windows\Mac)
– Mobile (iOS, Android)
Having playable build
– Link to website/page if it is an online game
– Link to build (only Dropbox or Google Drive)
– Steam codes if it is a paid game on Steam
– AppStore/Google Play (TestFlight or redeem codes if it is a paid game)
– Games without build will not be accepted!
Stages – Alpha version and higher, prototypes are not accepted
- If a game has won Grand Prize or Best Indie Game nomination, it can’t be submitted repeatedly.
- If a game in development has won any other nomination, you may submit it repeatedly only for the nominations it hasn’t won before.
- If a game has spent a long time in development and failed to win any nomination, we recommend that you only submit it for Awards after a major
- rework and once a year at most.
BEST INDIE GAME NOMINATION REQUIREMENTS
The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.
HOW TO CONSIDER "THE GAME WAS RELEASED" CONDITION
Apart from official game release, released games are games that use monetization.
Examples:
- Game sale in Early Access on Steam
- Collecting donations on Patreon
- Sale of in-game items
- Monetization through advertising
- Gamejolt, itch.io and other resources if there’s monetization (if there’s no monetization than it’s allowed)
- Soft Launch on mobile devices in one of the regions with any ways of monetization
- Sale of game access on your website including closed or open beta-test
If a game is available on its website or services as itch.io without ways of monetization than we do not consider it as a release.
We remind you that for the submission, the game should be in the release for no more than a year (release no earlier than 04.16.2019).
HOW TO BECOME A JUDGE
Each DevGAMM Awards we invite game industry professionals to participate in the evaluation of projects through our automated judging system. For instance, artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies and so on.
Requirements for judges:
- Judge should have minimum 3 years of work experience in the gaming industry
- Judge is obliged to evaluate minimum 20 games or more (optional)
- Time for evaluation is 2 weeks (April 20th – May 4th)
- To avoid undue pressure, some judges prefer to rate games anonymously
Judging is a voluntary action of the gaming industry representatives who really cares what kind of games should win recognition.
Moreover, it is a nice opportunity for publishers to review projects prior to the conference!
DEVGAMM AWARDS JUDGES
List coming soon.
Slava Lukyanenka
Producer, CD Projekt RED
Vladimir Piskunov
CEO/CTO of Bitbox Ltd.
Samuel Lee
Founding Partner and COO, Kowloon Nights
Svyatoslav Torick
Product Vision Expert, Wargaming R&D
Vera Velichko
CEO, Owl Studio
Oleg Pridiuk
Developer Relations
Stephen Lee
Head of Business Development, DECA Games
Alena Ponomarenko
Engine Programmer Ciliz://W4
Philipp Döschl
Co-Founder / Executive Producer, FDG Entertainment
Aleksandr Kutehov
Producer, BUKA ENTERTAINMENT
Steve Thornton
Lead Games Designer
Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia
Anna Grugiryeva
Publishing & Investment Director, SUPER.COM
Leszek Szczepański
Senior Gameplay Programmer, Guerrilla Games
Ressa Schwarzwald
Audio Producer, TinyBuild
Pawel Owczynski
Sheepyard, CEO
Mahesh Athirala
Game Designer/Co-founder, Street Lamp Games
Alexey Koptsev
CEO, CYBERIA
Sergey Belyaev
Vincent Gallopain
XOGO Consulting, Owner
Dmitry Pimenov
Producer, Banzai Games
Iroda Pulatava
Business development manager at Creagames
Dmitry Kuratnik
Game Producer, Gismart
Elena Lobova
Founder, ACHIEVERS HUB
Sergey Volkov
HR Director, 1C Game Studios\1C Entertainment
Sergey Komar
Lead Producer, G5 Entertainment
Gleb Platonov
CEO, OUTLOU:D
Max Tishakov
Level Designer, People Can Fly
Serge Himmelreich,
Founder, INDIKATOR
Kirill Zolovkin
Lead Game Designer, OctoBox Interactive
Elena Bugakova
Producer, Appquantum
Akeem Denisov
CEO at Orc Work Games, Inc.
Andrey Sharapov
Business Development Director, GDT
Alexander Ahura
Composer \ Sound Designer, Indie
Albert Kafizov
Art Director at Bread Games
Oleg Sergeev
Game designer, Do My Best
Irina Chaban
CEO and audio director, Universe Music
Illia Kravchenko
Consulting Producer, Freelancer
Kirill Mukhin
CEO, Pingle Studio
Eugene Trufanov
Indigo Bunting
Dmitry Nosov
Game Analyst, Innova
Anton Horbatov
Business development at GTP Media
Igor Arterchuk
Сreative director, tinyBuild Riga
Aleksandr Nikolaev
CEO at DevTribe
Artyom Volkov
Senior Game Designer, Misthound games
Vladimir Kovtun
Producer, Ciliz
Victoria Beliaeva
Dmitri Isaenkov
Co-founder, Moonlight Mouse