Papers
Paper accepted to ACM SUI!
Fei Wu will present the paper Don’t Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor at ACM SUI! The conference will be held virtually on November 9-10, 2021.
Immersive technologies can create compelling illusions of being transported to a distant place or sharing space with someone who is not actually present.
Virtual and augmented reality provide new opportunities to study human perception and investigate phenomena that would be impossible to experience in the real world.
Interaction in virtual worlds is inherently spatial and embodied, with emerging applications in data analysis, education, health care, and entertainment.
Fei Wu will present the paper Don’t Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor at ACM SUI! The conference will be held virtually on November 9-10, 2021.
Jerald Thomas has been awarded a CRA/CCC Computing Innovation Postdoctoral Fellowship! He will be starting in January at Virginia Tech under the mentorship of Doug Bowman.
The lab took home a best paper award from ACM VRST! Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking was selected as one of the top two papers at the conference (132 submissions, Read more…
Courtney Hutton Pospick has been selected as a 2020-2021 Achievement Rewards for College Scientists (ARCS) Foundation Scholar! The award is made to graduate-level scholars who have high scholastic records and have been identified for their Read more…
Fei Wu will present the paper Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments at ICAT-EVGE 2020! Special congratulations to co-author Shreyas Chinnola, who was a high school student at the Read more…
The lab has two full papers accepted at ACM VRST 2020! Jerald Thomas will present the paper, Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking. Evan Suma Rosenberg will present Capture to Rendering Pipeline for Read more…