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Craft CMS 3 lib → collection of base classes for easier implementing new field types being used in matrix blocks for content modules

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Craft Module Field Type

A library for your Craft 3 plugin/module development.

Contents

What is this?

Tell me in two sentences…

This library provides an easy way of defining matrix blocks for matrix fields that are used for content modules.

Its usage reduces the amount of clicks in Craft CP by moving the location of a matrix block's field definitions from CP to PHP code.

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I still don't get it…

Alright, let us build a scenario to explain what this lib is for.

Matrix blocks instead of richtext field (WYSIWYG)

Let's say you have a Craft 3 installation with several sections. There are singles like "Page" or channels like "Use case", "Service" and "Blog article".
Now, let's assume the entries of some of these sections don't need a classical richtext field (e.g. a Redactor field) because richtext is too unstructured. You as a programmer have no influence on where an editor adds headlines, lists etc.

Instead, the sections need some kind of structured content blocks. There is no richtext field, but a selection of "content things" you can add block-wise like "add a summary block here" or "add an image gallery there".
Each block has only those fields the block actually needs. A teaser-like content block has a headline, an image and a link target, for example.

That for the sections get a matrix field where each matrix block represents a content block. We prefer calling those content blocks content modules.

What's a content module?

A content module is a self-contained content unit within an entry. It's a part of an entry's content, it can be:

  • a stage module (consisting of some moody image, a big headline and a short summary)
  • a listing module (like one that consists of nice icons and copy texts)
  • a quote module (an inspirational quote next to the author's photo and name)
  • a call-to-action module (some detailed instructions followed by a big button)
  • a newsletter-registration module (a short form for registration)
  • a statistics module (with numbers and charts and something interesting like that)
  • … and so on … (ask your conceptual designer for more ideas)

How to achieve that in Craft CMS?

As already said, you'd create a matrix field for that in Craft CMS and create a matrix block for each content module. Then you'd add fields to all matrix blocks (a text field, an asset selection and a textarea to the one block for stage modules etc.).

Especially the click-heavy addition of fields to all matrix blocks can be a hassle in the CP if there are many content modules having many fields.
It's getting worse if you don't only need a single matrix field with block definitions for all available content modules but two or more matrix fields with shared and different block definitions (to control that different sections make use of different subsets of all available content modules … e.g. a "Blog article" needs stage and quote while "Use case" should not have quote available and "Service" also needs listing).

The more matrix fields you need and the more content modules you have the more complicated it gets to configure all that in the Craft CP.

And that's the point where this library comes in?

Exactly.

I'd like to see some results…

When using this library you can make this:

Content modules when not using this lib

become this:

Content modules when using this lib

where the field type is something like this:

Custom field type for content module field

and the implementation of above selected custom field type looks like this (excerpt):

// …
return [
    new Text(\Craft::t('yourawesomeplugin', 'Headline'), 'headline'),
    new AssetsSelect(\Craft::t('yourawesomeplugin', 'Slideshow Images'), 'images'),
    new Textarea(\Craft::t('yourawesomeplugin', 'Teaser Text'), 'text'),
];
// …

Basically, that's it.

Summing up

Let us sum up the lib's benefits:

  • fields of matrix blocks are moved from Craft's CP to PHP resulting in a clear definition of which matrix blocks have which subfields in your Craft plugin/module code → no (well, "no" … let's say: less) annoying clicking through the CP
  • every change of a module's fields is recorded in your VCS (Git, Mercurial etc.) while being easier tracable than it would be in Craft's project.yaml (since that config file can grow really large)
  • less (or at least easier resolvable) merge conflicts in the project.yaml since the matrix block fields are defined somewhere else (in your PHP code)

Furthermore, you can define:

  • custom validation rules for standard field types → e.g. you could validate a text-field value by applying a number rule or your myproject\validators\MyCustomValidator which checks the input value's correct spelling, but only on full-moon nights or some crazy shit … it's completely in your hands (see code samples below)

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How to use it?

Composer

First of all, to make this lib available in your Craft plugin¹ you need to add it to your dependencies:

composer require vierbeuter/craft-module-field-type dev-develop

¹ When mentioning "plugins" we're talking about both Craft plugins and modules. From now on we omit the word "module" to not accidentally mix it up with content modules (which are realized using matrix blocks).

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PHP

Create content module classes

Add a new folder to your src/ directory to place all your content modules in. Name it contentmodules/ or whatever you like to name it. Create PHP class files for each content module and save them into the new directory.

You should now have a directory structure similar to the following:

# ./ is your project root

plugins/your-awesome-plugin
└── src
    ├── YourAwesomePlugin.php
    ├── contentmodules
    │   ├── Conclusion.php
    │   ├── ImageGallery.php
    │   ├── Quote.php
    │   ├── Stage.php
    │   ├── Teaser.php
    |   └── …
    …

Implement your content modules as follows:

  • plugins/your-awesome-plugin/src/contentmodules/ImageGallery.php
<?php

namespace plugins\yourawesomeplugin\contentmodules;

use Vierbeuter\Craft\Field\ModuleField;
use Vierbeuter\Craft\Field\Subfield\AssetsSelect;

class ImageGallery extends ModuleField
{

    /**
     * Returns all subfields for this module field.
     *
     * @return \Vierbeuter\Craft\Field\Subfield[]
     */
    public function getSubfields(): array
    {
        return [
            new AssetsSelect(\Craft::t('yourawesomeplugin', 'Images'), 'images', [
                'viewMode' => 'large',
            ], [
                //'validationRule',
                //'otherValidationRule',
                //['yetAnotherRule', 'with' => 'parameter'],
            ]),
        ];
    }
}
  • plugins/your-awesome-plugin/src/contentmodules/Teaser.php
<?php

namespace plugins\yourawesomeplugin\contentmodules;

use Vierbeuter\Craft\Field\ModuleField;
use Vierbeuter\Craft\Field\Subfield\AssetSelect;
use Vierbeuter\Craft\Field\Subfield\EntrySelect;
use Vierbeuter\Craft\Field\Subfield\Text;
use Vierbeuter\Craft\Field\Subfield\Textarea;

class Teaser extends ModuleField
{

    /**
     * Returns all subfields for this module field.
     *
     * @return \Vierbeuter\Craft\Field\Subfield[]
     */
    public function getSubfields(): array
    {
        return [
            new AssetSelect(\Craft::t('yourawesomeplugin', 'Teaser Image'), 'image', [
                'viewMode' => 'large',
            ], [
                //'myproject\validators\MyCustomValidator',
            ]),
            new Textarea(\Craft::t('yourawesomeplugin', 'Teaser Text'), 'text', [
                'required' => true,
            ], [
                ['string', 'min' => 80, 'max' => 150],
            ]),
            new EntrySelect(\Craft::t('yourawesomeplugin', 'Button Target'), 'target'),
            new Text(\Craft::t('yourawesomeplugin', 'Button Label'), 'label'),
        ];
    }
}

… You get the idea. Go on that way with all other modules.

Some last notes about the code above
  • You get an overview of all available Subfield implementations → here.
  • You can pass an optional config array to each Subfield constructor (always the one before the last parameter). That config array will then be passed down to the → field's template.
  • You can pass an optional rules array to each Subfield constructor (always the last parameter). That rules array can contain validation rules to be applied to a subfield's value. It's even possible to define custom validation rules.
  • The module classes extend the class ModuleField as you maybe noticed … Why it's "field" and not just "module", you ask? – Well, we're building custom field types actually and not custom matrix blocks.

Register content module classes

Open your Craft plugin class (which is plugins/your-awesome-plugin/src/YourAwesomePlugin.php in the previously shown sample file tree). We have to register the module fields and features provided by this lib.

Then add following import and property to the class:

use Vierbeuter\Craft\Field\ModuleFields;
/**
 * @var \Vierbeuter\Craft\Field\ModuleFields
 */
protected $moduleFields;

Now, head to the class' __construct() and add these lines:

// define a list of all content modules (respectively all field types being used for modules)
$this->moduleFields = new ModuleFields([
    Conclusion::class,
    ImageGallery::class,
    Quote::class,
    Stage::class,
    Teaser::class,
    // …
]);
// register the lib's templates directory (for being able to render the subfields)
$this->moduleFields->registerTemplatesDir();

Find the plugin's init() method and add the following:

// register the content modules (which actually are custom field types as we learnt before)
$this->moduleFields->registerFields();
// also register some Twig extensions
$this->moduleFields->registerTwigExtension();

That's basically everything you have to do in your PHP sources. Nothing else.

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Craft CMS

Log into the admin panel (Craft CP), navigate to Settings > Fields and add a new field of type Matrix. Name its handle something like contentModules (we'll access it soon in our Twig templates).

Add a new block to the matrix field. Name it Image Gallery, for example. Add just a single field, name it whatever you want and select the field type ImageGallery.
Keep in mind the matrix block's handle which is imageGallery in this case. We'll need that very soon.

Repeat these steps for every content module aaaaaand … That's all you need to do in the matrix field. Save it.

Go to Settings > Sections, open any Entry type to change its field layout and register the field contentModules to that Entry type. Save it and switch back from your browser to your favorite development software again (may it be an editor or an IDE…).

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Twig

Last, but not least implement the templates. – A pretty good practice is to have a bunch of sub-templates for inclusion: one template for each content module.

Do so, create a template file for all modules. Please name them the exactly same as the matrix blocks (remember you should have kept the names in mind?).

# ./ is your project root

templates/
├── index.twig
├── contentmodules
│   ├── conclusion.twig
│   ├── imageGallery.twig
│   ├── quote.twig
│   ├── stage.twig
│   ├── teaser.twig
│   └── …
…

In the index.twig template (or the one that is set for your sections) you can add the following snippet:

{% for module in entry.contentModules.all() %}
    <section class="module {{ module.type }}">
        {%- include 'contentmodules/' ~ module.type with { 'module': module | module_data } -%}
    </section>
{% endfor %}

The module_data filter comes with the library's Twig extension, by the way.

One of the templates could then look like this:

{# templates/contentmodules/teaser.twig #}

{# @var module stdClass|array #}
{# @see plugins\yourawesomeplugin\contentmodules\Teaser #}

<img src="{{ module.image.url }}" />
<p>{{ module.text }}</p>
<a href="{{ module.target.url }}">{{ module.label }}</a>

Implement all other templates accordingly.

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That's all folks!

Congratulations. You made it! Whenever you need to remove, change or add any content module related subfields, you now don't have to do that in Craft CP. You can do that directly in your PHP sources.

License

This library is licensed under the terms of the MIT license. See also the project's license file.

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